Feuding Fables was a project I worked on for my Story Design unit of my Game Design and Development course in my second year. It is something that I am proud of as it can be played in a number of ways and it was my first Twine project.

The game is designed to be a simplistic pastiche of old-school choose your own adventure books, that explores the importance of character background integration in tabletop roleplaying plots as well as general gaming etiquette and what we will put up with narrative-wise just because it is a fantasy adventure game.